In the era of data-driven, the biggest waste is the waste of data.
Everything is connected, everything.
The speech we hear is an indication of that which we don't hear. It is a necessary avoidance, a violent, sly, anguished or mocking smokescreen which keeps the other in its place.
Making games requires a sense of reverence—players' time and money are their trust in us.
"The essence of literature is to capture the fleeting moments of human existence and give them permanence through words."