—— 请按键盘 空白键 开始游戏 ——

Every breakthrough is at first laughable and ridiculous. In fact if it did not start out laughable and ridiculous, it is not a breakthrough.
所有的突破在一开始都是看起来很可笑和荒谬的。事实上如果它在一开始看起来不够可笑和荒谬的话,它也称不上是一种突破。
在《风之旅人》中,我们想让玩家感受到孤独与陪伴的交织。
I want my work to be open to interpretation.
Every setback is a setup for a comeback.
The complexity of a learning problem is often determined by the size and structure of the hypothesis space.
给我看看你的日程表,我就能知道你的优先顺序。告诉我谁是你的朋友,我就可以知道你要去往何处。