技术本身不是目的,而是手段,最终要服务于玩家的体验。
Three things you need: The ability to not give up something till it works, the ability to give up something that does not work, and the trust in other people to help you distinguish between the two.
故事的力量不在于其情节,而在于其与读者自身经历产生共鸣的能力。