The concept of will is unnecessary in explaining behavior.
根本不稳固必然会央及枝叶。行为不守信必然会损害声誉。
In Journey, we wanted players to feel the intertwining of loneliness and companionship.
讲故事的艺术是将梦想编织成现实的艺术,使不可能的事情看起来可能。