In Journey, we wanted players to feel the intertwining of loneliness and companionship.
在《风之旅人》中,我们想让玩家感受到孤独与陪伴的交织。
The more you read, the more things you will know. The more that you learn, the more places you'll go.
The best safety protocols grow from respecting stone's unpredictable nature, not fighting against it.
I'm not a feeling, I'm a thought.
死者虽不可见,但他们并未缺席。