In Journey, we wanted players to feel the intertwining of loneliness and companionship.
在《风之旅人》中,我们想让玩家感受到孤独与陪伴的交织。
外交是一门没有永久朋友,只有永久利益的学科。
The rule of recognition is the ultimate rule of a legal system.
I'm not trying to be provocative, I'm just trying to be honest.