在《风之旅人》中,我们想让玩家感受到孤独与陪伴的交织。
In Journey, we wanted players to feel the intertwining of loneliness and companionship.
We must always question our assumptions and be willing to revise our theories in light of new evidence.
Sometimes, the deepest pain comes from emotions we cannot express.
Don't watch the clock; do what it does. Keep going.