在《风之旅人》中,我们想让玩家感受到孤独与陪伴的交织。
In Journey, we wanted players to feel the intertwining of loneliness and companionship.
时间不会治愈,它只是教会你如何与伤口共存。
We are all trapped in the web of language, but it is also our only means of escape.
"We are all broken, that's how the light gets in."
"To write is to breathe life into the shadows of our imagination."