Game design should focus on the player's emotional journey, not just mechanics.
我们内心的黑暗使我们成为人类。承认它是迈向真正力量的第一步。
"A personality is a full congress of orators and pressure groups, of children, demagogues, communists, isolationists, war mongers, mugwumps, grafters, prayer-makers, adventurers and clerks; with each of these in a minority of one."
In the wild, you have to trust your instincts. They are your best guide.
Emotions play a crucial role in decision-making, often more than we realize.
The idea that we will make a society where literally everybody is graded, the good at the top, bad at the bottom, exactly done as it should be, is impossible. There are simply too many random factors: accidents, accidents of birth, accidents of things dropping on people's heads, illnesses, etc. We will never get to grade them, never get to grade people as they should.
Mathematics is not a spectator sport.
Your time is limited, so don't waste it living someone else's life.
The theory of probabilities is the only mathematical tool available to help map the unknown and the uncontrollable.