"I always try to find the humanity in every character, no matter how flawed they may be."
In Journey, we wanted players to feel the intertwining of loneliness and companionship.
世界称之为不道德的书,是那些向世界展示其自身羞耻的书。
Conflict is the gadfly of thought. It stirs us to observation and memory. It instigates to invention. It shocks us out of sheeplike passivity, and sets us at noting and contriving.
"The line between hero and villain is often blurred."
Success comes when you focus on long-term value rather than short-term gains.