有权势的天子,也未必尊贵;穷苦的平民,也未必低贱。贵贱的分别,在于行为的美恶。
In Journey, we wanted players to feel the intertwining of loneliness and companionship.
我不在乎格莱美奖,我不在乎名声。
The instinct to fear risk forces the poor to take bigger risks.