在《风之旅人》中,我们想让玩家感受到孤独与陪伴的交织。
In Journey, we wanted players to feel the intertwining of loneliness and companionship.
正义并不总是黑白分明;有时它是灰色的。
The task of diplomacy is to extend the time for decision.
The writer must be a person who is willing to take risks.
“等着吧,你要下地狱的。”“笑话,我都在地狱里了,还怎么下啊。”