在《风之旅人》中,我们想让玩家感受到孤独与陪伴的交织。
In Journey, we wanted players to feel the intertwining of loneliness and companionship.
永远不要认为战争不是犯罪,无论它多么必要或正当。
Your art is your legacy.
The land speaks to those who listen; regenerative farming is about healing that dialogue.