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重要的事往往最难以启齿,因为言语会缩小其重要性;要让素昧平生的人在意你生命中的美好事物,原本就不容易。
In Journey, we wanted players to feel the intertwining of loneliness and companionship.
Acting is not about being someone different. It's finding the similarity in what is apparently different, then finding myself in there.