没有比我们第一次巨大悲伤来临时的绝望更绝对的了,那时我们还不知道什么是经历过痛苦又被治愈,什么是绝望后又恢复。
The most important thing is to always keep the user at the center of everything we do.
My motivation comes from my love for the game.
The best games are those that resonate with players on an emotional level.