The documenta is not a museum, but a place of encounter and confrontation.
I want players to find their own stories in my games.
假设生活会非常艰难,然后问自己能否承受。如果答案是肯定的,你就赢了。
心智是一套信息处理机器,它们由自然选择设计来解决我们狩猎采集祖先面临的适应性问题。