灵魂是在时间和永恒之间的一个地方被创造的:它用最高的力量接触永恒,用较低的力量接触时间。
The folly of humankind lies in complicating the simple.
我希望我的游戏能让玩家感受到内心的平静和治愈。
If you're not stubborn, you'll give up on experiments too soon. And if you're not flexible, you'll pound your head against the wall and you won't see a different solution to a problem you're trying to solve.