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我们最近批准了一个特定的亚马逊工作室原创。我告诉团队我的观点:是否足够有趣值得商榷,制作复杂,商业条款不是那么好,我们有很多其他的机会。他们有完全不同的意见,想要继续。我立即回复说‘我不同意并承诺,希望它成为我们制作过的最受欢迎的东西。’考虑一下,如果团队实际上必须说服我,而不仅仅是得到我的承诺,这个决策周期会慢多少。
We recently greenlit a particular Amazon Studios original. I told the team my view: debatable whether it would be interesting enough, complicated to produce, business terms aren't that good, we have lots of other opportunities. They had a completely different opinion and wanted to go ahead. I wrote back right away with 'I disagree and commit and hope it becomes the most watched thing we've ever made.' Consider how much slower this decision cycle would have been if the team had actually had to convince me rather than simply get my commitment.
我不在乎格莱美奖,我不在乎名声。
The goal is not to simply eliminate the bad, but to pursue and experience the best in the world.
过去并非直线,而是错综复杂的网。
Every artwork is a conversation—between the artist, the viewer, and the world.
死亡不算什么,但每天生活在失败和没有荣耀中就是每天都在死去。
"The only way to get rid of a temptation is to yield to it."