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如果我们消灭了野性,那么我们就是在扼杀自己灵魂的一部分。
Future business competition will definitely be about efficiency.
Game design should focus on the player's emotional journey, not just mechanics.
The rule, or measuring rod, which the behaviorist puts in front of him always is: Can I describe this bit of behavior I see in terms of "stimulus and response"?