技术本身不是目的,而是手段,最终要服务于玩家的体验。
Technology is not an end in itself, but a means to ultimately serve the player experience.
Innovation is the soul of the gaming industry; without it, there is no future.
All things are possible until they are proved impossible and even the impossible may only be so, as of now.
The challenge for policymakers is to create an environment where information flows freely and efficiently, enabling markets to function optimally.
心理事件确实无法以其真实本质被我们认知,而只能通过其效应来了解。