In Journey, we wanted players to feel the intertwining of loneliness and companionship.
利润和可持续性并不是敌人,而是长期成功的合作伙伴。
It is by no means an irrational fancy that, in a future existence, we shall look upon what we think our present existence, as a dream.
你无法改变过去,但你可以创造未来。
If you can dream it, you can do it.