'Jeff, what does Day 2 look like?' 'Day 2 is stasis. Followed by irrelevance. Followed by excruciating, painful decline. Followed by death. And that is why it is always Day 1.' To be sure, this kind of decline would happen in extreme slow motion. An established company might harvest Day 2 for decades, but the final result would still come.
When players scold you, it's a good thing—it means they still care. The most terrible thing is silence.
The present is the point at which time touches eternity.
"The goal is not to mourn the lost futures, but to use them as a resource for the struggle to come."