In Journey, we wanted players to feel the intertwining of loneliness and companionship.
Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep.
The poet is the voice of the silent universe.
History is not just about what happened, but about what is remembered and how.
世界不是从他想象的地方运行的。不是从城堡的墙壁,而是从账房,不是由号角的呼唤,而是由算盘的点击,不是由大刀的磨擦和点击,而是由笔的刮擦。