游戏设计应该关注玩家的情感旅程,而不仅仅是机制。
It is a sad fate for a man to die too well known to everybody else and still unknown to himself.
You cannot hope to build a better world without improving the individuals. To that end, each of us must work for our own improvement and, at the same time, share a general responsibility for all humanity, our particular duty being to aid those to whom we think we can be most useful.
Acting is not about being someone different. It's finding the similarity in what is apparently different, then finding myself in there.
The most thought-provoking thing in our thought-provoking time is that we are still not thinking.