Game design should focus on the player's emotional journey, not just mechanics.
Sustainability is not a choice anymore; it's a necessity for any business that wants to thrive in the long term.
People are curious. A few people are. They will be driven to find things out, even trivial things. They will put things together, knowing all along that they may be mistaken. You see them going around with notebooks, scraping the dirt off gravestones, reading microfilm, just in the hope of seeing this trickle in time, making a connection, rescuing one thing from the rubbish.
Love helps us find our way.
Failure is not the opposite of success; it's a stepping stone to success.